{"id":417,"date":"2022-10-29T10:29:19","date_gmt":"2022-10-29T10:29:19","guid":{"rendered":"https:\/\/corps.gamu.cz\/?p=417"},"modified":"2023-11-02T20:12:21","modified_gmt":"2023-11-02T20:12:21","slug":"filtry-masky-mezery-corps-o-virtualnich-svetech-a-jejich-projektu-pro-galerii-amu","status":"publish","type":"post","link":"https:\/\/corps.gamu.cz\/en\/2022\/10\/29\/filtry-masky-mezery-corps-o-virtualnich-svetech-a-jejich-projektu-pro-galerii-amu\/","title":{"rendered":"Filtry, masky, mezery: CORPS o&nbsp;virtu\u00e1ln\u00edch sv\u011btech a&nbsp;jejich projektu pro Galerii AMU"},"content":{"rendered":"<p><\/p>\n<article class=\"writer pad\" data-v-23b5c2a2=\"\" data-v-15ed7cb7=\"\">\n<div class=\"block left text-left\">\n<p><strong>A\u010dkoliv oba dlouhodob\u011b pracujete s&nbsp;pohybliv\u00fdm obrazem a&nbsp;filmem, v\u00fdstava v&nbsp;GAMU je v\u00e1\u0161 prvn\u00ed spole\u010dn\u00fd projekt pod hlavi\u010dkou kolektivu CORPS. Co p\u0159esn\u011b pro v\u00e1s CORPS znamen\u00e1?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p>MM: Mot\u00edvom vzniku je spolo\u010dn\u00e9 \u0161t\u00fadium v&nbsp;ateli\u00e9ru nov\u00fdch m\u00e9di\u00ed u&nbsp;Tom\u00e1\u0161a Svobodu. Tak\u017ee sme postupom \u010dasu za\u010dali objavova\u0165 pr\u00edbuznosti v&nbsp;t\u00e9mach alebo pr\u00e1ve v&nbsp;kontexte m\u00e9dia videa a&nbsp;v&nbsp;presahoch v&nbsp;t\u00e9me priestor. Projekt je postaven\u00fd na fikt\u00edvnom mieste, ktor\u00e9 n\u00e1m umo\u017e\u0148uje postupne naba\u013eova\u0165 t\u00e9my v&nbsp;r\u00e1mci doktorsk\u00e9ho v\u00fdskumu. \u010eal\u0161\u00ed faktor je z\u00e1rove\u0148 pokus zneisti\u0165 m\u00e9di\u00e1 samotn\u00e9 a&nbsp;aj div\u00e1cku pozornos\u0165. Center of Researching Parallel Symptoms je miesto, ktor\u00e9 nem\u00e1 pevne hranice. Je to fikt\u00edvna krajina, platforma ktor\u00e1 odkazuje k&nbsp;laborat\u00f3riu, v&nbsp;ktorom mie\u0161ame viacero tendenci\u00ed. Na\u0161\u00edm cie\u013eom je, aby vznikla platforma textov, vide\u00ed a&nbsp;vo v\u00fdsledku by sme radi pracovali v&nbsp;t\u00edme \u013eud\u00ed, s&nbsp;ktor\u00fdm sprav\u00edme interakt\u00edvnu hru s&nbsp;formami, ktor\u00e9 s\u00fa pr\u00edtomn\u00e9 na webe CORPSU.<\/p>\n<\/div>\n<div class=\"block right text-left\">\n<p>VT: Tato forma v\u00fdstupu na\u0161ich um\u011bleck\u00fdch doktor\u00e1t\u016f je mimo jin\u00e9 \u0159e\u0161en\u00edm, jak se vypo\u0159\u00e1dat s&nbsp;jinou ne\u017e tradi\u010dn\u00ed textovou formou doktor\u00e1tu, tak jako je to b\u011b\u017en\u00e9 na jin\u00fdch \u0161kol\u00e1ch. Potenci\u00e1l vn\u00edm\u00e1me v&nbsp;samotn\u00fdch mo\u017enostech m\u00e9dia. M\u016f\u017eeme plynule p\u0159ech\u00e1zet mezi teori\u00ed a&nbsp;prax\u00ed. Prakticky ilustrovat potvrzen\u00ed \u010di&nbsp;vyvr\u00e1cen\u00ed na\u0161ich tez\u00ed. V&nbsp;kone\u010dn\u00e9m d\u016fsledku je fajn, \u017ee tato \u201elaborato\u0159\u201c na\u0161ich p\u0159\u00edstup\u016f je z\u00e1rove\u0148 archivem pro \u0161ir\u0161\u00ed ve\u0159ejnost, kter\u00e1 by se k&nbsp;na\u0161im v\u00fdsledk\u016fm b\u00e1d\u00e1n\u00ed za norm\u00e1ln\u00edch okolnost\u00ed dostala sp\u00ed\u0161e h\u016f\u0159e. Tato platforma m\u00e1 potenci\u00e1l postihnout nejen odbornou ve\u0159ejnost, ale i&nbsp;ve\u0159ejnost \u0161ir\u0161\u00ed. Krom role ilustrace a&nbsp;archivu skv\u011ble funguje i&nbsp;jako \u017eiv\u00fd prezenta\u010dn\u00ed n\u00e1stroj, kter\u00fd i&nbsp;n\u00e1s udr\u017euje v&nbsp;m\u00f3du neust\u00e1l\u00e9ho rozv\u00edjen\u00ed, hl\u00e1\u0161en\u00ed se na konference, prohlubov\u00e1n\u00ed t\u00e9matu.<\/p>\n<\/div>\n<div class=\"block right text-left\">\n<p>Zaj\u00edmav\u00e9 je, \u017ee neb\u00fdt lockdownu a&nbsp;nutnost\u00ed galeri\u00ed improvizovat, nach\u00e1zet hybridn\u00ed formy prezentace atd., pravd\u011bpodobn\u011b by n\u00e1s tento tvar asi ani nenapadl.<\/p>\n<\/div>\n<figure class=\"image left \"><img loading=\"lazy\" decoding=\"async\" class=\"blob lazyautosizes lazyloaded\" style=\"--tl: 144.32px; --tl-goal: 150.6px; --tr: 94.32px; --tr-goal: 132.6px; --br: 144.32px; --br-goal: 151.6px; --bl: 87.68px; --bl-goal: 73.6px;\" src=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-75x.png\" sizes=\"auto, 738px\" srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-2000x.png 2000w\" alt=\"\" width=\"1920\" height=\"1080\" data-srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/fc10a33919-1623277775\/snimka-obrazovky-948-2000x.png 2000w\" data-sizes=\"auto\" \/><\/figure>\n<div class=\"block left text-left\">\n<p><strong>Um\u011bleck\u00e9 \u010di&nbsp;praktick\u00e9 doktor\u00e1ty se opravdu st\u00e1vaj\u00ed \u010d\u00edm d\u00e1l \u010dast\u011bj\u0161\u00edm \u00fakazem a&nbsp;je zaj\u00edmav\u00e9 vid\u011bt, jak\u00fdm zp\u016fsobem ka\u017ed\u00e1 dan\u00e1 instituce k&nbsp;jejich n\u00e1plni p\u0159istupuje. Viktore, ty zmi\u0148uje\u0161, \u017ee mimo jin\u00e9 umo\u017e\u0148uj\u00ed dob\u0159e \u201ep\u0159ech\u00e1zet mezi teori\u00ed a&nbsp;prax\u00ed\u201c a&nbsp;j\u00e1 se tedy v&nbsp;tom teoretick\u00e9m r\u00e1mci mus\u00edm zeptat, co p\u0159esn\u011b si m\u00e1me p\u0159edstavit pod t\u011bmi \u201eparaleln\u00edmi symptomy\u201c, kter\u00e9 CORPS zkoum\u00e1?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p><strong>VT: <\/strong>V na\u0161em p\u0159\u00edpad\u011b znamenaj\u00ed dialog. Oba dva p\u0159ich\u00e1z\u00edme z&nbsp;rozli\u010dn\u00fdch form\u00e1ln\u00edch perspektiv, i&nbsp;kdy\u017e ve sv\u00e9 podstat\u011b \u0159e\u0161\u00edme podobn\u00e9 v\u011bci. Milan z&nbsp;perspektivy limit\u016f sd\u011blen\u00ed jazyka filmov\u00e9 narace, j\u00e1 z&nbsp;polohy hled\u00e1n\u00ed interaktivn\u00edho div\u00e1ka. Chv\u00edli se na\u0161e pr\u00e1ce jmenovaly stejn\u00fdm zp\u016fsobem \u2013 Absence obrazu.\u00a0 Pod t\u00edmto ozna\u010den\u00edm si oba ze sv\u00fdch odli\u0161n\u00fdch \u010di&nbsp;spole\u010dn\u00fdch poloh z\u00e1jmu, hled\u00e1me cestu obecn\u00fdmi kategoriemi \u2013 mezera, filtr, maska \u2013 filmov\u00e9ho \u010di&nbsp;interaktivn\u00edho media.<\/p>\n<p>Milana v&nbsp;na\u0161\u00ed spolupr\u00e1ci vn\u00edm\u00e1m v&nbsp;perspektiv\u011b filma\u0159e hledaj\u00edc\u00edho tato m\u00edsta \u201euvnit\u0159\u201c filmu. Ten m\u00e1, podobn\u011b jako v&nbsp;liter\u00e1rn\u00edch teori\u00edch tvorby fik\u010dn\u00edch sv\u011bt\u016f, ona chyb\u011bn\u00ed a&nbsp;pr\u00e1zdn\u00e1 m\u00edsta, pln\u011b obsa\u017eena v&nbsp;samotn\u00e9m filmov\u00e9m jazyce media. St\u0159ih, filmov\u00e1 skladba, z\u00e1b\u011brov\u00e1 a&nbsp;mimoz\u00e1b\u011brov\u00e1 skute\u010dnost, kter\u00e1 je iniciovan\u00e1 vstupem \u010di&nbsp;v\u00fdstupem figur ze z\u00e1b\u011bru, pohledem figury mimo z\u00e1b\u011br, zvukem p\u0159ich\u00e1zej\u00edc\u00edm z&nbsp;mimoz\u00e1b\u011brov\u00e9ho prostoru, jsou jen z\u00e1kladn\u00edm v\u00fd\u010dtem strategi\u00ed filmov\u00e9 zkratky. Ta ze sv\u00e9ho z\u00e1kladu p\u0159edpokl\u00e1d\u00e1 ment\u00e1ln\u00ed participaci div\u00e1ka. Div\u00e1k se tak st\u00e1v\u00e1 spoluautorem filmov\u00e9 fikce.<\/p>\n<\/div>\n<div class=\"block right text-left\">\n<p>M\u011b zase zaj\u00edmaj\u00ed vn\u011bj\u0161\u00ed faktory prom\u011bny m\u00e9dia. Jak aspekty hern\u00ed interaktivity prom\u011b\u0148uj\u00ed na\u0161i interpretaci situace. A\u0165 je to interaktivn\u00ed film, po\u010d\u00edta\u010dov\u00e1 hra, nebo inscenovan\u00e1 galerijn\u00ed situace. Sleduji form\u00e1ln\u00ed p\u0159episy jednoho media v&nbsp;jin\u00e9 a&nbsp;stopuji, jak se t\u00edmto procesem m\u011bn\u00ed samotn\u00e1 div\u00e1ck\u00e1 zku\u0161enost.<\/p>\n<p>Na v\u00fdstav\u011b jsme tyto perspektivy z\u00faro\u010dili v&nbsp;situaci subjektu, zkoumaj\u00edc\u00edho charakter on\u011bch mezer, filtr\u016f, masek. A\u0165 je j\u00edm subjektivn\u00ed kamera, kter\u00e1 kontroluje hern\u00ed mechanismus p\u0159edkl\u00e1dan\u00e9 sc\u00e9ny, nebo naopak kamera, kter\u00e1 nad touto sc\u00e9nou kontrolu ztr\u00e1c\u00ed. Je pak ot\u00e1zkou, kde v\u0161ude a&nbsp;za jak\u00fdch okolnost\u00ed vznikaj\u00ed ony mezery a&nbsp;jak\u00fdm zp\u016fsobem je jako div\u00e1ci vypl\u0148ujeme. Tro\u0161ku to nazna\u010duje detektivn\u00ed \u010dinnost, ov\u0161em bez ambice p\u0159\u00edpad vy\u0159e\u0161it.<\/p>\n<\/div>\n<figure class=\"image right \"><img loading=\"lazy\" decoding=\"async\" class=\"blob lazyautosizes lazyloaded\" style=\"--tl: 117.32px; --tl-goal: 138.6px; --tr: 88.68px; --tr-goal: 29.6px; --br: 149.32px; --br-goal: 165.6px; --bl: 57.68px; --bl-goal: 37.6px;\" src=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-75x.png\" sizes=\"auto, 738px\" srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-2000x.png 2000w\" alt=\"\" width=\"1920\" height=\"1080\" data-srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/b7128da0a6-1623277987\/snimka-obrazovky-950-2000x.png 2000w\" data-sizes=\"auto\" \/><\/figure>\n<div class=\"block left text-left\">\n<p><strong>GAMU se ve va\u0161em pod\u00e1n\u00ed opravdu st\u00e1v\u00e1 trochu tajemn\u00fdm z\u00e1mkem. Jde o&nbsp;snov\u00e9 prost\u0159ed\u00ed, kde v&nbsp;jednu chv\u00edli div\u00e1k mimo jin\u00e9 nalezne objekt masky na span\u00ed. Takov\u00e1 maska se objevuje i&nbsp;v&nbsp;jin\u00fdch d\u00edlech Milana Maz\u00fara a&nbsp;j\u00e1 se chci zeptat, jak\u00fd v\u00fdznam pro v\u00e1s tento siln\u00fd symbol m\u00e1. Nap\u0159\u00edklad Mark Fisher ve sv\u00e9m d\u00edle \u010dasto \u0159e\u0161\u00ed stav \u201ehypnagogie\u201c, tedy stav mezi sn\u011bn\u00edm a&nbsp;bd\u011bn\u00edm, a&nbsp;nach\u00e1z\u00ed v&nbsp;n\u011bm jeden ze z\u00e1sadn\u00edch pro\u017eitk\u016f sou\u010dasn\u00e9ho kapitalismu a&nbsp;jeho \u0161ir\u0161\u00ed spektr\u00e1ln\u00ed ontologie \u2013 hauntologie. Jak ch\u00e1pete roli sn\u011bn\u00ed ve vztahu sou\u010dasn\u00fdch technologi\u00ed a&nbsp;spole\u010dnosti?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p><strong>MM:<\/strong> Maska ma viacero v\u00fdznamov, aj ke\u010f konkr\u00e9tne hovor\u00edme o&nbsp;maske, ktor\u00e1 sa pou\u017e\u00edva pri sp\u00e1nku napr. v&nbsp;komer\u010dn\u00fdch letoch alebo je s\u00fa\u010das\u0165ou vybavenia v&nbsp;hoteli. V&nbsp;kontexte s\u00fa\u010dasnosti a&nbsp;spolo\u010denskej situ\u00e1cie je maska odkazom pr\u00e1ve k&nbsp;\u00fanave. Stav, ktor\u00fd je pr\u00edtomn\u00fd, ale z\u00e1rove\u0148 ne\u017eiadan\u00fd. Mysl\u00edm, \u017ee ur\u010dit\u00e1 rovina je aj v&nbsp;istom type filmov\u00e9ho tempa, ktor\u00e1 je pr\u00edtomn\u00e1 v&nbsp;projektoch. \u010casto ide o&nbsp;kontemplat\u00edvne formy alebo dlh\u00e9 z\u00e1bery, ktor\u00e9 s\u00fa v&nbsp;kontraste s&nbsp;r\u00fdchlos\u0165ou. Zauj\u00edma ma takisto poh\u013ead, ktor\u00fd ch\u00fdba, alebo subjekt, ktor\u00fd nie je fyzicky pr\u00edtomn\u00fd. Je nazna\u010den\u00fd maskou, \u010do&nbsp;patr\u00ed fikt\u00edvnej postave, ktor\u00e1 je spr\u00edtomnen\u00e1 inou formou \u2013 napr voiceover. Telo chyba.Ja si mysl\u00edm, \u017ee t\u00e9ma podvedomia a&nbsp;sp\u00e1nku je pre m\u0148a d\u00f4le\u017eit\u00e1 v&nbsp;tom, \u017ee je pr\u00edtomn\u00e1 v&nbsp;jazyku, ktor\u00fd neust\u00e1le pou\u017e\u00edvam, bez toho, aby som nad t\u00fdm pr\u00edli\u0161 uva\u017eoval. Je to typ rozpr\u00e1vania, ktor\u00fd nejak\u00fdm sp\u00f4sobom st\u00e1le opakujem.<\/p>\n<\/div>\n<div class=\"block left text-left\">\n<p><strong>Jak\u00fdm zp\u016fsobem jste postupovali ve sn\u00edm\u00e1n\u00ed GAMU a&nbsp;jak\u00fd byl tv\u016fr\u010d\u00ed proces n\u00e1sledn\u00e9ho renderu prostor galerie ve virtu\u00e1ln\u00edm prost\u0159ed\u00ed?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p><strong>MM: <\/strong>Vznikol pokus, povedali sme si s&nbsp;Viktorom, \u017ee sk\u00fasime naru\u0161i\u0165 priestor medzi gal\u00e9riou, ktor\u00fa Viktor naskenoval, a&nbsp;priestorom vo vn\u00fatri vide\u00ed. Z\u00e1rove\u0148 vznikol z\u00e1ujem h\u013eada\u0165 sp\u00f4soby, ako naru\u0161i\u0165 priestor gal\u00e9rie a&nbsp;presun\u00fa\u0165 sa do \u010fal\u0161\u00edch mo\u017enost\u00ed. Zmena v&nbsp;prep\u00ednan\u00ed \u010dasov, mot\u00edvov vo vide\u00e1ch. Z\u00e1rove\u0148 sme sa st\u00e1le zaoberali subjektom, ktor\u00fd je ak\u00fdmsi sprievodcom v&nbsp;r\u00e1mci prechodu vo vide\u00e1ch. Pohybuje sa a&nbsp;interaguje s&nbsp;ur\u010dit\u00fdmi prvkami.<\/p>\n<\/div>\n<div class=\"block right text-left\">\n<p><strong>VT:<\/strong> Zaj\u00edmaj\u00ed m\u011b transforma\u010dn\u00ed vztahy mezi digit\u00e1ln\u00ed a&nbsp;\u0159ekn\u011bme materi\u00e1ln\u00ed realitou. Jak\u00fdm zp\u016fsobem se transformuje n\u00e1\u0161 vztah k&nbsp;hmotn\u00e9 skute\u010dnosti na pozad\u00ed v\u0161eobecn\u00e9 digitalizace. Podv\u011bdom\u011b jsme pro n\u00e1\u0161 v\u00fdstup hledali podobn\u00fd jazyk, kter\u00fd by dok\u00e1zal pojmout onen stav \u201emezi\u201c, ve kter\u00e9m se jako spole\u010dnost nach\u00e1z\u00edme. T\u00edm pro mne byla fotogrammetrie \u2013 digit\u00e1ln\u00ed technika bilancuj\u00edc\u00ed n\u011bkde mezi tradi\u010dn\u00edm m\u00e9diem fotografie a&nbsp;3D po\u010d\u00edta\u010dov\u00fdm syntetick\u00fdm modelem. Je to v&nbsp;sou\u010dasnosti ji\u017e pom\u011brn\u011b b\u011b\u017en\u00e1 technologie, kter\u00e1 se mimo jin\u00e9, ji\u017e n\u011bkolik let pou\u017e\u00edv\u00e1 pro \u201estavbu\u201c model\u016f a&nbsp;prost\u0159ed\u00ed po\u010d\u00edta\u010dov\u00fdch her. Co se d\u0159\u00edve muselo \u0159e\u0161it po\u0159\u00edzen\u00edm n\u00e1kladn\u00e9 technologie \u010di&nbsp;sn\u00edm\u00e1n\u00edm velk\u00e9ho mno\u017estv\u00ed fotografi\u00ed a&nbsp;jejich \u00fahl\u016f pohledu na objekt je dnes ji\u017e integrovan\u00e9 v&nbsp;b\u011b\u017en\u00e9m iPhonu \u010di&nbsp;iPadu. Proch\u00e1z\u00edte se prostorem, ten se pomoc\u00ed hloubkov\u00e9ho senzoru v&nbsp;re\u00e1ln\u00e9m \u010dase p\u0159ev\u00e1d\u00ed na model s&nbsp;fotografickou texturou. Rychlost t\u00e9to transformace m\u00e1 samoz\u0159ejm\u011b sv\u00e9 mouchy, ale tak jako u&nbsp;mnoha um\u011bleck\u00fdch p\u0159\u00edstup\u016f, n\u00e1s v&nbsp;tomto p\u0159\u00edpad\u011b zaj\u00edmala p\u0159edev\u0161\u00edm chyba, mezera, d\u00edra, kter\u00e1 on\u00edm p\u0159episem z&nbsp;jednoho media do druh\u00e9ho vznik\u00e1.<\/p>\n<\/div>\n<figure class=\"image left \"><img loading=\"lazy\" decoding=\"async\" class=\"blob lazyautosizes lazyloaded\" style=\"--tl: 100.68px; --tl-goal: 96.6px; --tr: 72.68px; --tr-goal: 26.6px; --br: 78.68px; --br-goal: 71.6px; --bl: 107.68px; --bl-goal: 95.6px;\" src=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-75x.png\" sizes=\"auto, 738px\" srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-2000x.png 2000w\" alt=\"\" width=\"1920\" height=\"1080\" data-srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/deb6ff8dfc-1623278028\/snimka-obrazovky-945-2000x.png 2000w\" data-sizes=\"auto\" \/><\/figure>\n<div class=\"block left text-left\">\n<p><strong>Jak ch\u00e1pete tuto chybu, nebo mezeru v&nbsp;p\u0159episu z&nbsp;materi\u00e1ln\u00edho sv\u011bta do toho virtu\u00e1ln\u00edho? Co se podle v\u00e1s t\u00edmto p\u0159episem z&nbsp;pohledu um\u011bleck\u00e9 praxe ztr\u00e1c\u00ed a&nbsp;co naopak takto jednoduch\u00fd p\u0159evod do digit\u00e1ln\u00edho prost\u0159ed\u00ed umo\u017e\u0148uje?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p><strong>VT:<\/strong> Zaj\u00edmav\u00e9 mi p\u0159ijde, jak se m\u011bn\u00ed produkce samotn\u00fdch v\u011bc\u00ed. S&nbsp;Milanem jsme se shodli, \u017ee n\u00e1m jako filma\u0159\u016fm pracuj\u00edc\u00edm s&nbsp;pohybliv\u00fdm obrazem mnoho v\u011bc\u00ed vznik\u00e1 a\u017e ve f\u00e1zi postprodukce. Na za\u010d\u00e1tku tak n\u011bjak v&nbsp;z\u00e1kladn\u00edch obrysech tu\u0161\u00edme, co a&nbsp;jak chceme nato\u010dit, nicm\u00e9n\u011b samotn\u00e9 d\u00edlo si \u201esed\u00e1\u201c a&nbsp;nabaluje v\u00fdznamy a\u017e v&nbsp;r\u00e1mci pr\u00e1ce s&nbsp;nato\u010den\u00fdm materi\u00e1lem. M\u00e1\u0161 tedy ji\u017e pevn\u00fd r\u00e1mec, na kter\u00fd nasazuje\u0161 rozpohybovan\u00e9 \u010d\u00e1sti, varianty dal\u0161\u00ed mo\u017enosti. M\u016f\u017ee\u0161 d\u011blat dot\u00e1\u010dky nebo celou v\u011bc znova p\u0159eto\u010dit, ale to je samoz\u0159ejm\u011b produk\u010dn\u011b n\u00e1ro\u010dn\u00e9. Ve virtu\u00e1ln\u00ed produkci je to jin\u00e9. M\u016f\u017ee\u0161 se vydat v\u0161emi sm\u011bry a&nbsp;v&nbsp;ka\u017ed\u00e9m okam\u017eiku m\u011bnit sv\u00e1 rozhodnut\u00ed, co\u017e m\u016f\u017ee b\u00fdt i&nbsp;past. Zvyk\u00e1\u0161 si na nekone\u010dnou variabilitu t\u00e9to formy produkce a&nbsp;pevn\u00e9 r\u00e1mce si tak n\u011bjak mus\u00ed\u0161 ur\u010dit, p\u0159\u00edmo vnutit, jinak se utop\u00ed\u0161 v&nbsp;nekone\u010dn\u00e9m mno\u017estv\u00ed mo\u017enost\u00ed. V\u00fdhodou pak je, \u017ee ti vznikne velk\u00e9 mno\u017estv\u00ed sampl\u016f, kter\u00e9 m\u016f\u017ee\u0161 \u0159adit vedle sebe a&nbsp;zji\u0161\u0165ovat, co funguje, a&nbsp;co ne.<\/p>\n<\/div>\n<div class=\"block left text-left\">\n<p><strong>V jak\u00fdch odv\u011btv\u00edch se dnes fotogrammetrie vyu\u017e\u00edv\u00e1 mimo um\u011bleckou tvorbu a&nbsp;jak\u00e9 jsou jej\u00ed mo\u017enosti do budoucna?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p><strong>VT: <\/strong>To nedok\u00e1\u017eu \u0159\u00edci. Ji\u017e dnes je to b\u011b\u017en\u00fd vizualiza\u010dn\u00ed n\u00e1stroj z&nbsp;oblasti in\u017een\u00fdringu, stomatologie, architektury, topologie, restaurov\u00e1n\u00ed um\u011bleck\u00fdch d\u011bl a&nbsp;dal\u0161\u00edch oblast\u00ed. Na akademii se t\u011bmto technologi\u00edm aktivn\u011b v\u011bnujeme v&nbsp;nov\u011b vznikl\u00e9m robotick\u00e9m pracovi\u0161ti. Re\u00e1lnou hmotu, objekt, sochu dok\u00e1\u017eeme naskenovat s&nbsp;mikronovou preciznost\u00ed, z\u00edskan\u00fd model nahl\u00e9dnout ve virtu\u00e1ln\u00edch br\u00fdl\u00edch, jeho tvar poupravit pomoc\u00ed digit\u00e1ln\u00edho dl\u00e1ta \u2013 pa\u017ee, kter\u00e1 p\u0159i&nbsp;z\u00e1sahu do digit\u00e1ln\u00ed hmoty klade haptick\u00fd odpor \u2013 a&nbsp;v\u00fdsledn\u00fd upraven\u00fd model pak dok\u00e1\u017eeme i&nbsp;s&nbsp;texturou vytisknout na speci\u00e1ln\u00ed 3D tisk\u00e1rn\u011b. Pokud se jedn\u00e1 o&nbsp;v\u011bt\u0161\u00ed rozm\u011br, p\u0159ich\u00e1z\u00ed na \u0159adu fr\u00e9zovac\u00ed robot, kter\u00fd z&nbsp;t\u00e9to virtu\u00e1ln\u00ed hmoty vy\u0159e\u017ee op\u011bt re\u00e1lnou sochu \u2013 a&nbsp;kruh se uzav\u00edr\u00e1.<\/p>\n<\/div>\n<div class=\"block right text-left\">\n<p><strong>MM:<\/strong> Z&nbsp;poz\u00edcie film\u00e1ra bolo pre m\u0148a zauj\u00edmav\u00e9 uvedomi\u0165 si, \u017ee sc\u00e9ny je mo\u017en\u00e9 naskenova\u0165 a&nbsp;sklada\u0165 do ur\u010dit\u00fdch vrstiev. V&nbsp;kontexte filmu je\u00a0 stavanie sc\u00e9n \u010dasto produk\u010dne n\u00e1ro\u010dn\u00e9. U&nbsp;n\u00e1s je dole\u017eit\u00e9 zneistenie div\u00e1ka m\u00e9diami samotn\u00fdmi. Zauj\u00edmalo n\u00e1s, ak\u00fdm sp\u00f4sobom m\u00f4\u017eeme prep\u00edna\u0165 medzi filmom a&nbsp;vytvorenou fikt\u00edvnou realitou a&nbsp;pohybom v&nbsp;nej.<\/p>\n<\/div>\n<figure class=\"image right \"><img loading=\"lazy\" decoding=\"async\" class=\"blob lazyautosizes lazyloaded\" style=\"--tl: 143.56px; --tl-goal: 143.56px; --tr: 88.56px; --tr-goal: 88.56px; --br: 112.56px; --br-goal: 112.56px; --bl: 85.56px; --bl-goal: 85.56px;\" src=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-75x.png\" sizes=\"auto, 738px\" srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-2000x.png 2000w\" alt=\"\" width=\"1920\" height=\"1080\" data-srcset=\"https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-750x.png 750w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-1150x.png 1150w, https:\/\/34.sk\/media\/pages\/filtry-masky-mezery\/35e2692397-1623278062\/snimka-obrazovky-953-2000x.png 2000w\" data-sizes=\"auto\" \/><\/figure>\n<div class=\"block center text-left\">\n<p><strong>VT:<\/strong> Je to tak. J\u00e1 jen dod\u00e1m, \u017ee jedn\u00edm z&nbsp;m\u00fdch v\u00fdzkumn\u00fdch t\u00e9mat je transformace filmov\u00e9ho jazyka uvnit\u0159 interaktivn\u00edho m\u00e9dia. M\u016f\u017ee se to zd\u00e1t jako banalita, ale t\u00edm, \u017ee div\u00e1kovi d\u00e1me mo\u017enost volby \u2013 nap\u0159\u00edklad t\u00edm, \u017ee film za\u010dne proch\u00e1zet, za\u010dne se v&nbsp;n\u011bm svobodn\u011b rozhl\u00ed\u017eet, za\u010dne s&nbsp;jeho sv\u011btem svobodn\u011b interagovat \u2013 m\u011bn\u00ed se pravidla cel\u00e9ho filmov\u00e9ho apar\u00e1tu. Role re\u017eis\u00e9ra, st\u0159ih, aspekty v\u00fd\u0159ezu a&nbsp;detailu kamery atd. jsou vpu\u0161t\u011bn\u00edm interaktivn\u00edho div\u00e1ka rozmet\u00e1ny. Filmov\u00fd jazyk si mus\u00ed za\u010d\u00edt pom\u00e1hat terminologi\u00ed z&nbsp;divadeln\u00ed v\u011bdy a&nbsp;oblasti po\u010d\u00edta\u010dov\u00fdch her. Re\u017eis\u00e9r se st\u00e1v\u00e1 pr\u016fvodcem sc\u00e9ny, kterou pro n\u00e1s p\u0159ipravil.<\/p>\n<\/div>\n<div class=\"block left text-left\">\n<p><strong>Interaktivita je zaj\u00edmav\u00e1 i&nbsp;v&nbsp;tom, \u017ee vytv\u00e1\u0159\u00ed podm\u00ednky pro gamifikaci. O&nbsp;tom, \u017ee interaktivn\u00ed po\u010d\u00edta\u010dov\u00e9 hry mohou poskytovat sv\u00e9bytn\u00fd um\u011bleck\u00fd z\u00e1\u017eitek, dnes ji\u017e nikdo nepochybuje, ale jak v&nbsp;tomto kontextu ch\u00e1pete budoucnost roz\u0161\u00ed\u0159en\u00e9 reality (AR \u010di&nbsp;XR) ve ve\u0159ejn\u00e9m prostoru? QR k\u00f3dy \u010di&nbsp;Pok\u00e9mon GO nap\u0159\u00edklad u\u017e te\u010f vytv\u00e1\u0159\u00ed pom\u011brn\u011b b\u011b\u017enou br\u00e1nu mezi re\u00e1ln\u00fdm a&nbsp;online prost\u0159ed\u00edm (a&nbsp;to v\u011bt\u0161inou z&nbsp;d\u016fvodu reklamy), av\u0161ak jak\u00fd je potenci\u00e1l um\u011bleck\u00fdch digit\u00e1ln\u00edch prost\u0159ed\u00ed\/objekt\u016f intervenovat ve ve\u0159ejn\u00e9m prostoru i&nbsp;jin\u00fdm zp\u016fsobem?<\/strong><\/p>\n<\/div>\n<div class=\"block center text-left\">\n<p>Moc nev\u00edm. To u\u017e sah\u00e1 opravdu hodn\u011b do oblasti novomedi\u00e1ln\u00edho um\u011bn\u00ed, programovateln\u00fdch fas\u00e1d, mikrokontroler\u016f a&nbsp;um\u011bn\u00ed Ars Elektroniky v&nbsp;Linzi. Je zaj\u00edmav\u00e9 sledovat, jak se pohled na potenci\u00e1l technologi\u00ed m\u011bn\u00ed. Jak dynamick\u00e9 jsou novomedi\u00e1ln\u00ed proudy a&nbsp;jak rychle jejich dynamismus zastar\u00e1v\u00e1. Skeptici m\u00e9dia virtu\u00e1ln\u00ed reality augmentovanou realitu glorifikuj\u00ed. Virtu\u00e1ln\u00ed realita jako kdyby m\u011bla b\u00fdt p\u0159edstupn\u011bm velk\u00e9ho t\u0159esku reality augmentovan\u00e9. Jako kdyby p\u0159eru\u0161en\u00ed kontaktu s&nbsp;vn\u011bj\u0161\u00edm sv\u011btem a&nbsp;uzav\u0159en\u00ed se do jeho syntetick\u00e9 n\u00e1podoby, byl p\u0159\u00edli\u0161 velk\u00fdm \u0161okem ve v\u00fdvoji na\u0161eho vn\u00edm\u00e1n\u00ed skute\u010dnosti. AR jako kdyby m\u011blo b\u00fdt t\u00edm akceptovateln\u00fdm a&nbsp;smyslupln\u00fdm n\u00e1strojem, na kter\u00fd \u010dek\u00e1me.<\/p>\n<p>V\u0161echno jsou to siln\u00e1 media a&nbsp;p\u0159i&nbsp;jejich u\u017eit\u00ed a&nbsp;zasazov\u00e1n\u00ed do za\u017eit\u00fdch kontext\u016f a&nbsp;struktur je pot\u0159eba maxim\u00e1ln\u00ed obez\u0159etnosti a, \u0159ekl bych, a\u017e \u00faspory projevu. VR (virtual reality), AR (augmented reality), XR (extended reality) atd. proch\u00e1zej\u00ed po\u010d\u00e1te\u010dn\u00edmi f\u00e1zemi v\u00fdvoje, a&nbsp;tak jako ka\u017ed\u00e9 nov\u00e9 m\u00e9dium, trp\u00ed spektakul\u00e1rnost\u00ed a&nbsp;p\u0159\u00edslibem bour\u00e1n\u00ed hranic doposud nemo\u017en\u00e9ho. Pokud maj\u00ed tato m\u00e9dia schopnost popsat oblasti nevid\u011bn\u00e9ho a\u017e nev\u00eddan\u00e9ho, o&nbsp;to v\u00edce apeluji na schopnosti tv\u016frc\u016f jejich obsah\u016f nach\u00e1zet nov\u00e1 pr\u00e1zdna, filtry, masky vypl\u0148ovan\u00e9 div\u00e1ckou individu\u00e1ln\u00ed zku\u0161enost\u00ed. Proto\u017ee jsou to pr\u00e1v\u011b tyto podstatn\u00e9 aspekty chyb\u011bn\u00ed, na z\u00e1klad\u011b kter\u00fdch se formuluje interaktivn\u00ed div\u00e1ck\u00e1 zku\u0161enost.<\/p>\n<\/div>\n<\/article>\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>A\u010dkoliv oba dlouhodob\u011b pracujete s&nbsp;pohybliv\u00fdm obrazem a&nbsp;filmem, v\u00fdstava v&nbsp;GAMU je v\u00e1\u0161 prvn\u00ed spole\u010dn\u00fd projekt pod hlavi\u010dkou kolektivu CORPS. Co p\u0159esn\u011b pro v\u00e1s CORPS znamen\u00e1? MM: Mot\u00edvom vzniku je spolo\u010dn\u00e9 \u0161t\u00fadium v&nbsp;ateli\u00e9ru nov\u00fdch m\u00e9di\u00ed u&nbsp;Tom\u00e1\u0161a Svobodu. Tak\u017ee sme postupom \u010dasu za\u010dali objavova\u0165 pr\u00edbuznosti v&nbsp;t\u00e9mach alebo pr\u00e1ve v&nbsp;kontexte m\u00e9dia videa a&nbsp;v&nbsp;presahoch v&nbsp;t\u00e9me priestor. Projekt je postaven\u00fd na [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":418,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[16],"class_list":["post-417","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vyzkum","tag-article"],"_links":{"self":[{"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/posts\/417","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/comments?post=417"}],"version-history":[{"count":8,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/posts\/417\/revisions"}],"predecessor-version":[{"id":512,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/posts\/417\/revisions\/512"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/media\/418"}],"wp:attachment":[{"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/media?parent=417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/categories?post=417"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/corps.gamu.cz\/en\/wp-json\/wp\/v2\/tags?post=417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}